At work Sandy recently implemented Google-esque “did you mean?” results on our site search. It’s pretty neat.
Archive for 2005
So, the big Y! makes yet another social-software purchase and buys del.icio.us. I started using delicious last year and while I didn’t find the whole book marking thing that useful I do try to trawl delicious popular once a day to catch up on all the latest trends. It seem that Yahoo! is taking taking a different approach to the big G. Google tend to hire the super-academics and take the “look how smart we are” approach. Whilst Yahoo! are hiring (and buying) the entrepreneurs to broaden their portfolio of online services to provide to Yahoo! users, “look how friendly we are”.
It’s quite a turn around as Google used to be the friendly new kid on the block, with Yahoo the bumbling, messy old guy trying to keep up. Now everyone is realising that Google is not infallible, is making billions of dollars a year, has endless beta cycles and generally wants to index every bit of data, ever. Yahoo are trying to get close to the people who use their products, they’ve finally got into blogging, launched a nicer API than Google and started buying up the social apps that people actually use (upcoming, flickr, delicious etc). I still like Google’s products, Maps is just awesome, but somehow I feel they’ve become more corporatey than Yahoo!
F.E.A.R.
FEAR stands for something daft like First Encounter Assault Recon. FEAR has some truly awesome fire fights, the “gun play” is very, very good. In firefights the developers have gone for a full on experience. Particles and chunks fly off every surface as your bullets inpact on it. Paper sprays off bundles of paper, splinters fly off piles of timber, glass shanters into lots of pieces and sparks and smoke come off all the weapons. Whilst you’re getting all of this eye candy thrown at you, the AI is cunningly flanking you, flushing you out with grenades and generally being clever (or giving a very good illusion of being clever). This was the first game since half-life 1 (when the grunts first flushed me out with a grenade) where the AI actually surprised me. The bad guys will vault over surfaces and pull over desks and filing cabinets to provide cover. Get too close to them and they lunge at your and knock you flying. It’s all very impressive.
So, the guns, the fire fights and the AI is all good. Unfortunately the level design is mind-numbingly repetitive. Abandoned warehouse, abandoned office, sewer, repeat. The story seems pretty good initally but the briefings at the start of each mission get more and more pointless as you realise its just another warehouse of bad guys to shoot your way through. It does have some genuinely creepy moments, just as you turn a corner a ghostly figure will walk past into a wall. Or, just as you reach the top of a ladder a figure will be there and then scatter into lots of fly-like black particles. It does bits of horror stuff very well in places, but then you round the next corner and it’s back to mowing down bad guys again.
I’ve been playing it in small bursts, it seems to be best that way.
Call Of Duty 2
Call Of Duty 2 is very much a sequel. It doesn’t look vastly different from the first one. There has been a bit of polish to the engine, it has very good smoke for one thing and still has its intense edge. The one thing that stands out after playing FEAR is how static the scenery is. Everything is completely glued to the floor, unless it’s scripted to get blown up by a tank or something. I mean, a small wooden crate can provide cover from a tank shell, which is just silly.
The various scenarios are still huge fun though, and you get into those intense situation we’re you’ve got enemy fire zipping past you and you’re throwing grenades and jumping over walls and stuff. Crouching…reloading…popping up…sighting down the weapon…capping a bad guy. Great stuff.
I’ve totally forgotten to give some props to my work-mate Blair’s band Charlie’s Boat. You can hear some of their tunes on their myspace page. Looks like they’re playing in Edinburgh on Thursday night, so y’all should go and stuff.
So I bought Ian’s old PC case of him as a replacement for my monstrous tower. “old” in Ian terms is, like, more than 6 months so it’s still pretty spiffy. It’s made from super light aluminium and has a very shiny black automative paint finish. Rather hilariously, as I was trying to take a picture of it to post here my camera fell off my desk with the lense extended…ouch. It’s now at a rather wonky angle and won’t zoom in and out, officialy “shonky”. Oh well, it is more than three years old and probably only worth about £50 (its got quite a bit of previous battle damage). Looks like I’ll be picking up a new one in the January sales.
Update: Just remembered. When I had got everything moved into the new case I fired it up and got a continuous high-pitched beep. Strange….because this case doesn’t even have a speaker! I finally realised that I hadn’t plugged the molex power connector into my uber geforce 6800 graphics card. That did the trick, the card itself must have a speaker to warn you of low power or something.

